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历年Siggraph会议论文3
SIGGRAPH 2003 papers on the web
Page maintained by Tim Rowley. If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.
Changelog
Texture Synthesis by Example
- Graphcut Textures: Image and Video Texture Synthesis Using Graph Cuts
- Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, Aaron Bobick (Georgia Institute of Technology/GVU Center)
- Synthesis of Progressively Variant Textures on Arbitrary Surfaces (paper 312/PVT)
- Jingdan Zhang (Tsinghua University), Kun Zhou (Microsoft Research Asia), Luiz Velho (Instituto de Matemática Pura e Aplicada), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)
- Wang Tiles for Image and Texture Generation
- Michael F. Cohen (Microsoft Research), Jonathan Shade (Wild Tangent), Stefan Hiller, Oliver Deussen (Dresden University of Technology)
- Fragment-Based Image Completion
- Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun (Tel Aviv University)
Images, Video, and Texture
- Poisson Image Editing
- Patrick Pérez, Michel Gangnet, Andrew Blake (Microsoft Research Limited)
- High Dynamic Range Video
- Sing Bing Kang, Matthew Uyttendaele, Richard Szeliski, Simon Winder (Microsoft Research)
- Matchmaker: Constructing Constrained Texture Maps
- Vladislav Kraevoy, Alla Sheffer, Craig Gotsman (Technion - Israel Institute of Technology)
- View-Dependent Displacement Mapping (paper 270/VDM)
- Lifeng Wang (Microsoft Research Asia), Xi Wang (Tsinghua University), Xin Tong, Ligang Liu, Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)
Parameterization
- Spherical Parameterization and Remeshing
- Emil Praun (University of Utah), Hugues Hoppe (Microsoft Research)
- Globally Smooth Parameterizations With Low Distortion
- Andrei Khodakovsky, Nathan Litke, Peter Schröder (California Institute of Technology)
- Fundamentals of Spherical Parameterization for 3D Meshes
- Craig Gotsman (Technion - Israel Institute of Technology), Xianfeng Gu (Harvard University), Alla Sheffer (Technion - Israel Institute of Technology)
- Dual Domain Extrapolation
- Bruno Lévy (ISA - INRIA Lorriane)
Precomputed Radiance Transfer
- Bi-Scale Radiance Transfer
- Peter-Pike Sloan (Microsoft Corporation), Xinguo Liu, Heung-Yeung Shum (Microsoft Research Asia), John Snyder (Microsoft Research)
- All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation
- Ren Ng (Stanford University), Ravi Ramamoorthi (Columbia University), Pat Hanrahan (Stanford University)
- Clustered Principal Components for Precomputed Radiance Transfer
- Peter-Pike Sloan (Microsoft Corporation), Jesse Hall, John Hart (University of Illinois at Urbana-Champaign), John Snyder (Microsoft Research)
Character Animation
- Rythmic-Motion Synthesis Based on Motion-Beat Analysis (tech report)
- Tae-hoon Kim, Sang Il Park, Sung Yong Shin (Korea Advanced Institute of Science and Technology)
- Motion Synthesis From Annotations
- Okan Arikan, David A. Forsyth, James F. O'Brien (University of California, Berkeley)
- Layered Acting For Character Animation (project page) (project page)
- Mira Dontcheva, Gary Yngve, Zoran Popović (University of Washington)
- Efficient Synthesis of Physically Valid Human Motion
- Anthony C. Fang, Nancy S. Pollard (Brown University)
Visualization and Printing
- Improving Mid-Tone Quality of Variable-Coefficient Error Diffusion Using Threshold Modulation
- Zhou Bingfeng, Fang Xifeng (Peking University)
- Reproducing Color Images With Embedded Metallic Patterns
- Roger D. Hersch, Fabien Collaud (l'Ecole polytechnique fédérale de Lausanne), Patrick Emmel (Clariant International)
- Discrete Multiscale Vector Field Decomposition
- Yiying Tong (University of Southern California), Santiago Lombeyda, Anil Hirani (California Institute of Technology), Mathieu Desbrun (University of Southern California)
- TreeJuxtaposer: Scalable Tree Comparison Using Focus+Context With Guaranteed Visibility
- Tamara Munzner (University of British Columbia), François Guimbretière (University of Maryland), Serdar Tasiran, Li Zhang, Yunhong Zhou (Hewlett Packard Systems Research Center)
Surfaces
- Multi-Level Partition of Unity Implicits
- Yutaka Ohtake, Alexander Belyaev (MPI Informatik), Marc Alexa (Darmstadt University of Technology), Greg Turk (Georgia Institute of Technology), Hans-Peter Seidel (MPI Informatik)
- Progressive Encoding of Complex Isosurfaces
- Haeyoung Lee, Mathieu Desbrun (University of Southern California), Peter Schröder (California Institute of Technology)
- T-Splines and T-NURCCs
- Thomas W. Sederberg (Brigham Young University), Jianmin Zheng (Zhejiang University), Almaz Bakenov (Embassy of the Kyrgyz Republic to the United States and Canada), Ahmad Nasri (American University of Beirut)
- Anisotropic Polygonal Remeshing
- Pierre Alliez, David Cohen-Steiner, Olivier Devillers (INRIA Sophia-Antipolis), Bruno Lévy (ISA - INRIA Lorriane), Mathieu Desbrun (University of Southern California)
Shadows
- Shadow Matting and Compositing (research group page)
- Yung-Yu Chuang, Dan B. Goldman, Brian Curless (University of Washington), David H. Salesin (University of Washington and Microsoft Research), Richard Szeliski (Microsoft Research)
- Interactive Shadow Generation in Complex Environments
- Naga Govindaraju, Brandon Lloyd, Sungeui Yoon, Avneesh Sud, Dinesh Manocha (University of North Carolina at Chapel Hill)
- A Geometry-Based Soft Shadow Volume Algorithm Using Graphics Hardware
- Ulf Assarsson, Tomas Akenine-Möller (Chalmers University of Technology)
- Shadow Silhouette Maps
- Pradeep Sen, Michael Cammarano, Pat Hanrahan (Stanford University)
Perception and Manipulation
- Evaluating the Visual Fidelity of Physically Based Animations
- Carol O'Sullivan, John Dingliana, Thanth Giang (Trinity College Dublin), Mary K. Kaiser (NASA Ames Research Center)
- Perceptual Metrics for Character Animation: Sensitivity to Errors in Ballistic Motion
- Paul S. A. Reitsma, Nancy S. Pollard (Brown University)
- Sensation Preserving Simplification for Haptic Rendering
- Miguel A. Otaduy, Ming C. Lin (University of North Carolina at Chapel Hill)
Human Bodies
- Reanimating the Dead: Reconstruction of Expressive Faces From Skull Data (research group page)
- Kolja Kähler, Joerg Haber, Hans-Peter Seidel (MPI Informatik)
- Building Efficient, Accurate Character Skins from Examples
- Alex Mohr, Michael Gleicher (University of Wisconsin)
- Free-Viewpoint Video of Human Actors
- Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel (MPI Informatik)
- Continuous Capture of Skin Deformation
- Peter Sand (Massachusetts Institute of Technology), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill), Jovan Popović (Massachusetts Institute of Technology)
- The Space of Human Body Shapes: Reconstruction and Parameterization From Range Scans (research group page)
- Brett Allen, Brian Curless, Zoran Popović (University of Washington)
Light Fields and Visibility
- Ray Space Factorization for From-Region Visibility
- Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or (Tel Aviv University)
- Structured Importance Sampling of Environment Maps
- Sameer Agarwal (University of California, San Diego), Ravi Ramamoorthi (Columbia University), Serge Belongie, Henrik Wann Jensen (University of California, San Diego)
- Relighting with 4D Incident Light Fields
- Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems (Katholieke Universiteit Leuven)
- Accurate Light Source Acquisition and Rendering
- Michael Goesele (MPI Informatik), Xavier Granier, Wolfgang Heidrich (University of British Columbia), Hans-Peter Seidel (MPI Informatik)
Points
- Combining Edges and Points for Interactive High-Quality Rendering
- Kavita Bala, Bruce Walter, Donald Greenberg (Cornell University)
- Shape Modeling with Point-Sampled Geometry
- Mark Pauly, Richard Keiser (ETH Zürich), Leif Kobbelt (RWTH Aachen), Markus Gross (ETH Zürich)
- Interactive Boolean Operations on Surfel-Bounded Solids
- Bart Adams, Philip Dutré (Katholieke Universiteit Leuven)
- Sequential Point Trees
- Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger (University of Erlangen)
Modeling and Simplification
- Twister: A Space-Warp Operator for the Two-Handed Editing of 3D Shapes
- Ignacio Llamas, Byungmoon Kim, Joshua Gargus, Jarek Rossignac, Chris D. Shaw (Georgia Institute of Technology)
- Instant Architecture
- Peter Wonka (Georgia Institute of Technology), Michael Wimmer (Vienna University of Technology), François Sillion (ARTIS/INRIA Rhône-Alpes), Bill Ribarsky (Georgia Institute of Technology)
- Simplifying Complex Environments using Incremental Textured Depth Meshes
- Andrew Wilson, Dinesh Manocha (University of North Carolina at Chapel Hill)
- Billboard Clouds for Extreme Model Simplification (old tech report)
- Xavier Decoret, Frédo Durand (Massachusetts Institute of Technology), François X. Sillion (ARTIS/INRIA Rhône-Alpes), Julie Dorsey (Yale University)
Reprise of UIST 2003 and I3D 2003
- Clothing Manipulation
- Takeo Igarashi (University of Tokyo), John F. Hughes (Brown University)
- Boom Chameleon: Simultaneous Capture of 3D Viewpoint, Voice and Gesture Annotations on a Spatially Aware Display
- Michael Tsang (University of Toronto), George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan (Alias|Wavefront), Bill Buxton (Buxton Design)
- The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces (project page)
- Gian Pangaro, Dan Maynes-Aminzade, Hiroshi Ishii (Massachusetts Institute of Technology, Media Laboratory)
- Non-Invasive Interactive Visualization of Dynamic Architectural Environments
- Christopher Niederauer (University of California, Santa Barbara), Mike Houston (Stanford University), Maneesh Agrawala (Microsoft Research), Greg Humphreys (University of Virginia)
- Incorporating Dynamic Real Objects Into Immersive Virtual Environments
- Benjamin Lok (University of Florida), Samir Naik (Disney VR Studios), Mary Whitton, Frederick P. Brooks, Jr. (University of North Carolina at Chapel Hill)
- Snap-Together Motion: Assembling Run-Time Animation
- Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen (University of Wisconsin)
Fluids and Smoke
- Smoke Simulation For Large Scale Phenomena
- Nick Rasmussen (Industrial Light + Magic), Duc Nguyen (Stanford University and Industrial Light + Magic), Willi Geiger (Industrial Light + Magic), Ronald P. Fedkiw (Stanford University and Industrial Light + Magic)
- Animating Suspended Particle Explosions (project page)
- Bryan E. Feldman, James F. O'Brien, Okan Arikan (University of California, Berkeley)
- Keyframe Control of Smoke Simulations
- Adrien Treuille, Antoine McNamara, Zoran Popović (University of Washington), Jos Stam (Alias|Wavefront)
- Flows on Surfaces of Arbitrary Topology
- Jos Stam (Alias|Wavefront)
- Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics
- Yoshinori Dobashi, Tsuyoshi Yamamoto (Hokkaido University), Tomoyuki Nishita (University of Tokyo)
Scattering and Reflectance Measurement
- Measuring Bidirectional Texture Reflectance With a Kaleidoscope
- Jefferson Han, Ken Perlin (New York University)
- Linear Light Source Reflectometry
- Andrew Gardner, Chris Tchou, Tim Hawkins, Paul Debevec (University of California Institute for Creative Technologies)
- A Data-Driven Reflectance Model
- Wojciech Matusik (Massachusetts Institute of Technology), Hanspeter Pfister, Matthew Brand (Mitsubishi Electric Research Labs), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill)
- Image-Based Skin Color and Texture Analysis/Synthesis by Extracting Hemoglobin and Melanin Information in the Skin
- Norimichi Tsumura (Chiba University), Nobutoshi Ojima (Kao Corporation), Kayoko Sato (Chiba University), Mitsuhiro Shiraishi (Kao Corporation), Hideto Shimizu (Chiba University), Hirohide Nabeshima, Syuuichi Akazaki, Kimihiko Hori (Kao Corporation), Yoichi Miyake (Chiba University)
- Light Scattering From Human Hair Fibers
- Stephen R. Marschner (Cornell University), Henrik Wann Jensen (University of California, San Diego), Mike Cammarano (Stanford University), Steve Worley (Worley Laboratories), Pat Hanrahan (Stanford University)
Hardware and Displays
- Delay Streams for Graphics Hardware
- Timo Aila (Helsinki University of Technology and Hybrid Graphics, Ltd.), Ville Miettinen (Hybrid Graphics, Ltd. and University of Helsinki), Petri Nordlund (Bitboys Oy)
- Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones
- Tomas Akenine-Möller (Chalmers University of Technology and Ericsson Mobile Platforms), Jacob Ström (Ericsson Research)
- iLamps: Geometrically Aware Projector and Self-Configurable Displays (project page)
- Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, Cliff Forlines (Mitsubishi Electric Research Labs)
- blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence
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